Best Marvel Snap Decks Builds

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Ever since MARVEL SNAP entered the digital card game arena in Early Access, it has been making waves. If you’re a newbie seeking to conquer the game or a seasoned player aiming to refine your strategies, you’ve come to the right place.

With the diversity of cards available, creating the perfect deck can be daunting. But fret not! This article will guide you through some of the best MARVEL SNAP decks build to ensure you have an edge over your adversaries.

Marvel Snap Decks

Deck Building Essentials

Before diving into the specific builds, let’s go over some basic guidelines for constructing your MARVEL SNAP deck:

  • Deck Size: Each deck should have precisely 12 cards.
  • Energy Costs: Cards have energy costs ranging from 1 to 6. An exception is the Death card, which starts at 8 but can be adjusted to 1-6.
  • Variants: Each SNAP deck can have only one variant of a card. So, you can’t have two Miles Morales Spider-Man cards, but you can mix other Spider-People.
  • Acquisition: After the base set, most cards come randomly as your collection level increases. Some decks are built around specific characters, so ensure you have the vital cards before using such decks.
  • Deck Code: Each deck has a unique code for easy export/import.

The Best MARVEL SNAP Deck Builds

1. Move Deck

This deck primarily focuses on moving your cards across the board frequently. It is great for keeping your opponent on their toes.

CardAbilityStrategy
Iron FistShift the next cardUse Iron Fist’s ability to shift the next card in Turn 3.
NightcrawlerTeleportStart with Nightcrawler in Turn 1.
YonduArrow attackUse Yondu’s arrow attack in Turn 4.
KravenHunter’s instinctUse Kraven in Turn 2.
Multiple ManClone creationUse Multiple Man’s clone creation in Turn 3.
CloakTeleportation fieldUse Cloak’s teleportation field in Turn 5.
Doctor StrangeMystic artsUse Doctor Strange’s mystic arts in Turn 6.
VultureFlight and talonsUse Vulture’s flight and talons in Turn 7.
HulkbusterSuper strength and durabilityUse Hulkbuster’s super strength and durability in Turn 8.
Miles MoralesVenom strike and invisibilityUse Miles Morales’ venom strike and invisibility in Turn 9.
VisionDensity control and energy projectionUse Vision’s density control and energy projection in Turn 10.
HeimdallAllsight and swordsmanshipUse Heimdall’s allsight and swordsmanship in Turn 11.

The strategy is to start with Nightcrawler, followed by Kraven in Turn 2. By Turn 3, use Iron Fist’s ability to shift the next card (like Multiple Man). In subsequent turns, use the abilities of other cards to gain an advantage over your opponent.

2. Autoplay Deck

Ideal for those times when you just want to sit back and let the gameplay itself.

CardAbilityStrategy
SunspotSolar energy manipulationUse Sunspot’s solar energy manipulation in Turn 1.
QuicksilverSuperhuman speedUse Quicksilver’s superhuman speed in Turn 2.
DominoProbability manipulationUse Domino’s probability manipulation in Turn 3.
SentinelMutant huntingUse Sentinel’s mutant hunting in Turn 4.
MysterioIllusion creationUse Mysterio’s illusion creation in Turn 5.
NakiaVibranium weapons masteryUse Nakia’s vibranium weapons mastery in Turn 6.
Captain AmericaSuperhuman strength and agilityUse Captain America’s superhuman strength and agility in Turn 7.
WaveWater manipulation and controlUse Wave’s water manipulation and control in Turn 8.
Black CatProbability manipulation and bad luck inducementUse Black Cat’s probability manipulation and bad luck inducement in Turn 9.
CrossbonesSuperhuman strength, agility, and enduranceUse Crossbones’ superhuman strength, agility, and endurance in Turn 10.
Doctor DoomGenius-level intellect, armor suit, and sorcery skillsUse Doctor Doom’s genius-level intellect, armor suit, and sorcery skills in Turn 11.
Agatha HarknessReality warping, spellcasting, and astral projectionLet Agatha Harkness play your cards for you!

The strategy is to let Agatha Harkness play your cards for you! Her reality warping, spellcasting, and astral projection abilities make her the perfect choice for multitasking.

3. Zoo Deck

Swamp your opponents with a barrage of low-cost cards.

CardAbilityStrategy
Ant ManSize manipulationUse Ant Man’s size manipulation in Turn 1.
ElektraSuperhuman agility and martial arts skillsUse Elektra’s superhuman agility and martial arts skills in Turn 2.
Squirrel GirlSummon squirrelsUse Squirrel Girl’s summon squirrels ability in Turn 3.
SunspotSolar energy manipulationUse Sunspot’s solar energy manipulation in Turn 4.
NightcrawlerTeleportationUse Nightcrawler’s teleportation ability in Turn 5.
Rocket RaccoonWeapons expert and tacticianUse Rocket Raccoon’s weapons expertise and tactical skills in Turn 6.
BladeSuperhuman strength, speed, and agility; expert swordsmanUse Blade’s superhuman strength, speed, and agility, as well as his swordsmanship, in Turn 7.
AngelaSuperhuman strength, speed, agility, and durability; expert combatantUse Angela’s superhuman abilities and combat skills in Turn 8.
BishopEnergy absorption and redirection; expert marksmanUse Bishop’s energy absorption and redirection abilities, as well as his marksmanship, in Turn 9.
Captain AmericaSuperhuman strength, agility, and endurance; expert tactician and strategistUse Captain America’s superhuman abilities, tactical skills, and strategic thinking in Turn 10.
Ka-ZarSuperhuman strength, speed, agility, and senses; expert tracker and survivalistBoost your 1-cost cards with Ka-Zar’s abilities in every turn.
Blue MarvelSuperhuman strength, speed, durability, flight, energy projection; antimatter manipulation; expert scientist and engineerEnhance the power of your cards with Blue Marvel’s abilities in every turn.

The strategy is to use Ka-Zar to boost your 1-cost cards in every turn. In addition to that, enhance the power of your cards with Blue Marvel’s abilities in every turn. Use each card’s unique abilities to gain an advantage over your opponent.

4. Destroy/Discard Deck

Focus on card effects that capitalize on destroying or discarding.

CardAbilityStrategy
DeadpoolRegeneration and superhuman strengthUse Deadpool’s regeneration and superhuman strength in Turn 1.
NovaFlight and energy projectionUse Nova’s flight and energy projection in Turn 2.
BladeSuperhuman strength, speed, and agility; expert swordsmanUse Blade’s superhuman strength, speed, agility, and swordsmanship in Turn 3.
Bucky BarnesSuperhuman strength, agility, and endurance; expert marksmanUse Bucky Barnes’ superhuman abilities and marksmanship in Turn 4.
CarnageSuperhuman strength, speed, agility, and shapeshifting; symbiote abilitiesUse Carnage’s superhuman abilities and symbiote powers in Turn 5.
ArmorPsionic armor suit; force field generationUse Armor’s psionic armor suit and force field generation in Turn 6.
SwarmInsect control; swarm creationUse Swarm’s insect control and swarm creation in Turn 7.
WolverineSuperhuman strength, speed, agility, senses, and healing factor; adamantium clawsUse Wolverine’s superhuman abilities, senses, healing factor, and adamantium claws in Turn 8.
KillmongerSuperhuman strength, speed, agility, endurance; expert combatant; vibranium suitUse Killmonger’s superhuman abilities, combat skills, and vibranium suit in Turn 9.
Lady SifSuperhuman strength, speed, agility, endurance; expert swordsman; Asgardian physiologyUse Lady Sif’s superhuman abilities, swordsmanship skills, and Asgardian physiology in Turn 10.
DeathlokCyborg enhancements; expert marksman; hacking skillsUse Deathlok’s cyborg enhancements, marksmanship skills, and hacking abilities in Turn 11.
ApocalypseSuperhuman strength, durability, endurance; energy projection; molecular manipulation; telekinesis; shapeshifting; immortalityAmplify Apocalypse’s power by leveraging the destruction effects of Blade and Lady Sif.

The strategy is to use Blade and Lady Sif to destroy your opponent’s cards while amplifying Apocalypse’s power. In subsequent turns, use each card’s unique abilities to gain an advantage over your opponent.

5. Steal Deck

Stealing opponent’s cards can be both fun and strategic.

CardAbilityStrategy
ElektraSuperhuman agility and martial arts skillsUse Elektra’s superhuman agility and martial arts skills in Turn 1.
Agent 13Expert combatant and tacticianUse Agent 13’s combat skills and tactical abilities in Turn 2.
MantisEmpathy, telepathy, and precognition; expert martial artistUse Mantis’ empathy, telepathy, precognition, and martial arts skills in Turn 3 to steal cards from the opponent.
NovaFlight and energy projectionUse Nova’s flight and energy projection in Turn 4.
The CollectorPower-boosting capabilities; expert knowledge of the universe’s artifactsUse The Collector’s power-boosting capabilities early on in the game.
CableTelekinesis, telepathy, and time travel; expert marksmanUse Cable’s telekinetic, telepathic, and time travel abilities, as well as his marksmanship skills, to steal cards from the opponent.
CarnageSuperhuman strength, speed, agility, and shapeshifting; symbiote abilitiesUse Carnage’s superhuman abilities and symbiote powers in Turn 6.
SentinelMutant huntingUse Sentinel’s mutant hunting in Turn 7.
DeathlokCyborg enhancements; expert marksman; hacking skillsUse Deathlok’s cyborg enhancements, marksmanship skills, and hacking abilities in Turn 8.
Moon GirlSuperhuman intelligence; expert inventor; dinosaur companion (Devil Dinosaur)Use Moon Girl’s intelligence, inventiveness, and Devil Dinosaur companion in Turn 9.
Devil DinosaurSuperhuman strength, durability, and senses; dinosaur physiology; Moon Girl’s companionUse Devil Dinosaur’s superhuman abilities and dinosaur physiology to gain an advantage over your opponent.
America ChavezSuperhuman strength, speed, agility, endurance; interdimensional travel; star-shaped portals creationUse America Chavez’s superhuman abilities to gain an advantage over your opponent.

The strategy is to use The Collector early on for its power-boosting capabilities. Mantis and Cable can help you steal cards from the opponent. In subsequent turns, use each card’s unique abilities to gain an advantage over your opponent.

6. Control Deck

Lock in your winning positions swiftly.

CardAbilityStrategy
Iron FistShift the next cardUse Iron Fist’s ability to shift the next card in Turn 1.
MantisEmpathy, telepathy, and precognition; expert martial artistUse Mantis’ empathy, telepathy, precognition, and martial arts skills in Turn 2.
Rocket RaccoonWeapons expert and tacticianUse Rocket Raccoon’s weapons expertise and tactical skills in Turn 3.
AngelaSuperhuman strength, speed, agility, and durability; expert combatantUse Angela’s superhuman abilities and combat skills in Turn 4.
OkoyeExpert combatant and strategist; vibranium spear masteryUse Okoye’s combat skills and strategic thinking in Turn 5.
Star-LordExpert marksman and tactician; element gun masteryUse Star-Lord’s marksmanship skills and tactical abilities in Turn 6.
StormWeather manipulation; flight; expert thiefUse Storm’s weather manipulation, flight, and thievery skills to enhance your control over the game.
GrootSuperhuman strength, durability, regeneration, and plant manipulation; limited vocabularyUse Groot’s superhuman abilities to gain an advantage over your opponent.
Jessica JonesSuperhuman strength, endurance, and durability; expert detective; immunity to mind controlUse Jessica Jones’ superhuman abilities and detective skills to gain an advantage over your opponent.
Iron ManGenius-level intellect; armored suit with weapons systems; flight; energy projectionUse Iron Man’s genius-level intellect and armored suit to gain an advantage over your opponent.
Professor XTelepathy; mind control; genius-level intellect; founder of X-MenUse Professor X as your ace card to secure one location.
Spider-WomanSuperhuman strength, speed, agility, endurance, and pheromone manipulation; flight; venom blastsUse Spider-Woman’s superhuman abilities to gain an advantage over your opponent.

The strategy is to use Professor X as your ace card to secure one location. Enhance your control over the game with Storm’s weather manipulation abilities and other supportive cards such as Okoye, Groot, Jessica Jones, Iron Man, etc.

7. On Reveal Deck

Trigger potent on-reveal effects to surprise your opponent.

CardAbilityStrategy
ElektraSuperhuman agility and martial arts skillsUse Elektra’s superhuman agility and martial arts skills in Turn 1.
AngelFlight and healing factorUse Angel’s flight and healing factor in Turn 2.
KorgRock manipulation and durabilityUse Korg’s rock manipulation and durability in Turn 3.
YonduArrow attackUse Yondu’s arrow attack in Turn 4.
AngelaSuperhuman strength, speed, agility, and durability; expert combatantUse Angela’s superhuman abilities and combat skills in Turn 5.
MedusaPrehensile hair; superhuman strength, durability, and enduranceUse Medusa’s prehensile hair and superhuman abilities in Turn 6.
Star-LordExpert marksman and tactician; element gun masteryUse Star-Lord’s marksmanship skills and tactical abilities in Turn 7.
IronheartGenius-level intellect; armored suit with weapons systems; flight; energy projectionUse Ironheart’s genius-level intellect and armored suit to gain an advantage over your opponent.
WolfsbaneLycanthropy; superhuman strength, speed, agility, senses, and healing factor; expert tracker; animal communicationUse Wolfsbane’s lycanthropy, superhuman abilities, tracking skills, and animal communication to gain an advantage over your opponent.
White TigerSuperhuman strength, speed, agility, endurance, senses, and martial arts skills; mystical amulet powersUse White Tiger’s superhuman abilities, martial arts skills, and mystical amulet powers to gain an advantage over your opponent.
GamoraSuperhuman strength, speed, agility, endurance; expert combatant; assassin trainingUse Gamora’s superhuman abilities and combat skills to gain an advantage over your opponent.
OdinSuperhuman strength, durability, endurance; energy projection; wisdom; All-Father of AsgardiansOdin is the star player here! His ability allows for double on-reveal effects in the chosen location.

The strategy is to use Odin to secure one location by doubling on-reveal effects. In subsequent turns, use each card’s unique abilities to gain an advantage over your opponent.

8. Ongoing Deck

Maximize the potential of ongoing effects.

CardAbilityStrategy
Ant-ManSize manipulationUse Ant-Man’s size manipulation in Turn 1.
NightcrawlerTeleportationUse Nightcrawler’s teleportation ability in Turn 2.
MedusaPrehensile hair; superhuman strength, durability, and enduranceUse Medusa’s prehensile hair and superhuman abilities in Turn 3.
SentinelMutant huntingUse Sentinel’s mutant hunting in Turn 4.
Mister FantasticSuperhuman elasticity and intelligence; expert inventorUse Mister Fantastic’s elasticity, intelligence, and inventiveness in Turn 5.
PunisherExpert marksman and combatant; military trainingUse Punisher’s marksmanship skills and combat abilities in Turn 6.
Captain AmericaSuperhuman strength, agility, and endurance; expert tactician and strategistUse Captain America’s superhuman abilities, tactical skills, and strategic thinking in Turn 7.
NamorSuperhuman strength, speed, agility, endurance, senses, and aquatic adaptation; flight; expert combatant; Atlantean royaltyUse Namor’s superhuman abilities, combat skills, and aquatic adaptation to gain an advantage over your opponent.
Iron ManGenius-level intellect; armored suit with weapons systems; flight; energy projectionUse Iron Man’s genius-level intellect and armored suit to double the total power of the location it’s placed in.
Blue MarvelSuperhuman strength, speed, durability, flight, energy projection; antimatter manipulation; expert scientist and engineerUse Blue Marvel’s superhuman abilities to gain an advantage over your opponent.
KlawSound manipulation; sonic constructs creation; vibranium arm prosthesisUse Klaw’s sound manipulation and vibranium arm prosthesis to gain an advantage over your opponent.
SpectrumEnergy absorption and projection; flight; expert combatant; former Air Force pilotUse Spectrum’s energy absorption and projection abilities to gain an advantage over your opponent.

The strategy is to use Iron Man to double the total power of the location it’s placed in. In subsequent turns, use each card’s unique abilities to gain an advantage over your opponent.

Wrapping Up

There are endless possibilities in MARVEL SNAP, and the decks provided above are just a starting point. Experiment with different cards and strategies to find what suits you best. As the game evolves, so will the meta. So, always keep an eye out for new card releases and stay adaptable. Happy Snapping!

Aditya Karwasra

I say I am a nerd, tech-savvy gamer who writes about game guides, tips, and tricks. Exploring games is my forte - Let it be for Android, iOS, PS, or Xbox! Apart from gaming, I love anime and food xD!